(Nov. 2003)
Some time ago, I spliced together genetic code (and sprites) from id Software's Doom, and a sizeable amount of scripting in Adventure Game Studio (AGS). This is the offspring.
In Harry's 21st Birthday, you play as Tom, one of Doom's absolutely charming and horrendously violent Barons of Hell. Tom's buddy Harry (a Cyberdemon) is celebrating his birthday today, and Tom's throwing a shindig at his sweet bachelor pad, the Phobos Anomaly (E1M8). Our story starts with Tom paying a visit to the Fortress of Mystery (E2M9), where he must convince his cacodemon friend Sally to take Harry out on the town, so that Tom himself can return home to prepare...
Visit the AGS database page, or check out the official site!
(Jul. 2009)
A small prototype I created to experiment somewhat with procedural content generation and exploration. Read this post to get the full scoop, and please read the included README file! It is somewhat helpful/all-important.
(Jan. 2010)
A game for the GAMMA IV one-button-only competition. Read my post-mortem to learn more about its design and creation, and join the discussion in the TIGSource forums.
(Jun. 2010)
A small experiment with Akihabara, an HTML5 games API. It was motivated by these tutorials by Darius Kazemi and Darren Torpey, and is essentially a watered-down version of KJumpingcube, one of my favorite open Linux games. See this post for details on its creation, as well as, most importantly, all of the game's rules.
It should be playable in any HTML5-enabled browser.
(Jul. 2010)
A game I put together in a week to experiment with jam-style development, and the LÖVE2D game engine.
See this post for details and game instructions.
FOR THOSE WITH LÖVE2D ALREADY INSTALLED:
(Sep. 2010)
A silly game for the Experimental Gameplay Project's "Never-ending Game" theme. Read my post on the subject.
It should be playable in any HTML5-enabled browser.
There's no sound yet, but I may add that eventually, but probably not.
THE ONLY INSTRUCTIONS EVER